Wednesday, 19 June 2013

When Storms Collide...


Last time we left off, we had secreted away on a 5-masted Hyacintho ship known as the Rayden,

Dallas Kasaboski
traveling to Aes to give a demonstration of Rayden's power.

Sunday, 16 June 2013

The Student Becomes the Master: Canitia and Hyacintho's Krakken

And we're back! After almost a month off, dodging appointments, and rescheduling work, we finally were able to meet up for another exciting adventure in The Long Game. As we started, we realized we needed one hell of a "last time" recap, not only because it had been so long, but so much had happened. If you find yourself needing a refresher, check out our last adventure here.

Now, the adventure continues...

Wednesday, 12 June 2013

Dungeons & Dialogue: Advanced Wordplay Edition

Alex Adams
If combat and exploration is the heart of D&D, dialogue is the soul.  Communication and exposition are the myriad paints by which players streak across the textured canvas of the DM’s phantasy.  A word can change a siege into surrender, a murderer into martyr, or victory into villainy.  It’s key that players learn how to communicate effectively and excitingly and elevate inter-party and world dialogue to its rightful position beside knoll-stomping and jewel-snatching.

For your consideration:

Tuesday, 11 June 2013

Planning Spontaneity: How Prep Helps You Improvise

Dominic Matte
I've talked to and read about DMs who spend hours prepping a session only to have their players do something unexpected, and then be forced to scramble mid-session to come up with something on the fly. Improvisation can be hard in the heat of the moment, especially if you haven't practised it.

It might seem a little counterintuitive, but lots of preparation - or more specifically, the right kind of preparation - can really help you deal with unexpected scenarios when your players try something crazy.