Dominic Matte |
The necromancer is a classic character archetype featured in countless fantasy stories, but for some reason, it hasn't made its way into 4e D&D as a player option. You might think that 4e's focus on heroism naturally excludes necromancy as a player option, but on the other hand, lich is available as an epic destiny, so...
I decided to fix this gap in the available options. My solution was to use the wizard's summoning rules to create a master of undeath. But, of course, necromancy encompasses a lot more than summoning zombie minions, so I also included some simple rules for blood magic, which are entirely contained within a single keyword, as opposed to creating a whole new subsystem.
This is a full build writeup, containing new class features, at least one power for every level, feats, paragon paths, and magic items.
Want to play a necromancer? Download the PDF from my Dropbox here, and read on if you're interested in the design notes!
(I apologize for the lack of images; I didn't want to risk any copyright issues)
(I apologize for the lack of images; I didn't want to risk any copyright issues)