Dallas Kasaboski |
Thursday, 28 March 2013
The Fall of the Dwarven Empire
It was a running fight through the old Nerathian city, fending off ghosts, and a ghost dragon. When
last we left our characters, they had defeated the ghost dragon, gathered quite a bit of residuum, and were making their way to Ruber, home of the tieflings, when the ghost dragon appeared demanding his coins!
Wednesday, 20 March 2013
The Sorrows
Last time, our adventurers made it back to the Doomguard's headquarters only to find it had been
looted. Making their way to Ruber, they passed through the old Nerathian city, The Sorrows, to see if reports of an old teleportation circle were true.
Dallas Kasaboski |
Tuesday, 19 March 2013
Messing with Initiative in Combat
Dominic Matte |
A little while back I was going through every 4e book I owned looking for monsters with interesting mechanics and abilities, and as I was doing so, I noticed that there are no monsters that do anything with initiative. None whatsoever. There are a couple that can take actions or turns on multiple initiative counts (like many-headed dragons or extremely fast monsters), but that's as far as 4e goes.
That seemed like a bit of an oversight to me, so I figured I'd have to build one. The flavour text here is for my current game.
Saturday, 16 March 2013
Break-in at the Doomguard Headquarters!
Big things are starting to happen here in The Long Game! A prophecy was foretold which vaguely
indicated serious change and conflict for the characters; a character's back-story was fully revealed, along with the dangers which come with it; and we had picked up a companion along the way. In this session, the characters make their way across the continent, back to base and onward!
Dallas Kasaboski |
CWNN: the Cyfandir Wizard News Network
Dominic Matte |
My current game is set on a huge continent - about 3500 miles across. I wanted to keep my players up to date on events happening across the world, such as developing wars, but at such a large scale that it can take months to travel to another country, I needed a faster way for news to spread than word-of-mouth.
Fortunately there's plenty of magic in D&D.
The Cyfandir Wizard News Network, or CWNN, has its main office
in Chalybs (a large city-state). The founder of CWNN, Filivus Mountainface, is a skilled and charismatic goliath (half-giant) wizard known for his craggily handsome looks and absurdly massive nose. Mountainface is a graduate of
Chalybs University who created and perfected an illusion ritual that allows the
“recording” of a sequence of illusions. It's sort of a magical
fusion of animation and video recording: one can capture or create footage of events,
but the quality of the illusion depends greatly on the ability of the
caster.
CWNN uses this ritual to record and broadcast weekly news
reports in the capital cities of the many nations. The various
wizards share information with each other via rituals, and
each city's “director” (lead wizard casting the ritual and guiding the performance) and “anchor” (an actor used as a visual
focus to convey information) work together with "news casters" (wizards who help cast the ritual) to “record”
the weekly news broadcast. There are other sources of news, and CWNN is not always 100% reliable, but
it's the main source of news across the continent.
And since this was all kind of funny and anachronistic anyway, Filivus Mountainface is perhaps best known for his broadcast-closing catchphrase: "If you don't like it, you can take it up with my face!".
Thursday, 14 March 2013
Canitia: The Hunt
When last we left our heroic adventurers, Alvyn, Tong, and Kalgar had made their way out of Aes
(Kalgar's homeland), after finding out that the Doomguard might be compromised, and were making their way through Canitia (Tong's homeland). Much was revealed in this session, so let's get right into it, shall we?
Dallas Kasaboski |
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