Showing posts with label Mike. Show all posts
Showing posts with label Mike. Show all posts

Friday, 14 December 2012

The Room of Many Gravities

Mike
Ever needed just one more interesting room in a dungeon?  Ever wished that combat was just a little more... twisty?  Do you simply hate static gravity?  Then have I got a room for you, friend DM. Have I got a room, for you.

Thursday, 17 May 2012

Putting the Dread Back in the Undead

Mike
Okay, so you're running a game.  Things are getting real interesting.  The party has traced the mystery back to a dangerous cult hiding out in the cemetery, and the only thing standing between them and righteous, ecstatic justice is... An army of undead minions!

Oooooooh!  Oooga booga!

Sunday, 22 April 2012

Dice Stacking Like A Pro


Mike
Alright.  Lets talk dice.

The game’s been going for almost two hours.  You’re waiting for your turn to come up in the initiative so you can lay the smackdown on those filthy orcs. Your drink is empty.  You’ve had your fill of cheetos.
 
What do you do?

Thursday, 22 March 2012

Making Friends. From Scratch!

Mike

First rule of Dungons and Dragons, Fight Club allusions aside, is that at its heart it is a cooperative game.

It seems obvious. You and your party spend every session struggling together against impossible odds after all. But try to remember that through all this you're also cooperating with a DM who's furiously trying to keep up with all the hair brained, half-cocked, deliciously ridiculous, unquestionably brilliant schemes you lot come up with. It's a miracle he lets you out of the Inn.

So I figure, what the hell. I like backstory, you like backstory. I like dice, you like dice. Let's take this relationship to the next level. Let's get the party involved in a bit of pre-game worldbuilding. I know, I know. I'm kinky like that.