Showing posts with label Solo Design. Show all posts
Showing posts with label Solo Design. Show all posts

Friday, 12 July 2013

Solo Design: Positioning Matters

Dominic Matte
In a recent session I ran a battle in which positioning and control were extremely important. Positioning and movement are sometimes (maybe often) ignored even in highly tactical 4e combat because most of the time, if you're in range, your precise location isn't really that big a deal. The fighter can hit the orc and he's blocking the path to the wizard? Great, he doesn't need to move unless the orc goes for the wizard.

I wanted to run a fight where position would be the most important element of the battle. Here's how I approached that goal.

Tuesday, 1 May 2012

Solo Design: Thunder Barbarian


Dominic Matte
Solo Design is a series of articles exploring solos -- monsters designed to engage an entire party -- using monsters I've designed for my own games.

Looking for a monster that terrifies the characters and their players? Fear effects and massive damage are the way to go.

Sir James the Black Knight is a ruthless military general who believes in quick victory through intimidation and overwhelming force. In combat he's fairly straightforward but uses his stature and rage to terrifying effect, barreling through his enemies with powerful combo attacks. And if you think that's scary, wait 'till he gets really mad.

Wednesday, 25 April 2012

Solo Design: Storm Sorcerer

Dominic Matte
Solo Design is a series of articles exploring solos -- monsters designed to engage an entire party -- using monsters I've designed for my own games. 

In one session I wanted my players to fight two back-to-back solo battles with no time to rest, against two almost-legendary knights in my campaign world. More than that, I wanted the two fights to feel very different, and for the stat blocks to match the personalities of the two generals.

The first of the pair is Sir Arthur the Grey Knight, a military general and powerful storm sorcerer who wields lightning and thunder against his enemies, and can turn those elements back on his attackers. Unlike many artillery monsters, he has a couple of tricks up his sleeves to remain mobile and avoid being pinned down by a defender.

Thursday, 29 March 2012

Solo Design: Geomancer

Dominic Matte
Solo Design is a series of articles exploring solos -- monsters designed to engage an entire party -- using monsters I've designed for my own games.

What's the easiest way to create a really dynamic encounter that forces the players to think on their feet? To run a monster that alters the battlefield itself, of course! I wanted a dynamic encounter, so what better way to do that than to build a monster that alters the battlefield to his advantage every single turn?

Brigadier Stonefist is a high-ranking military officer and geomancer. He's a goliath with the ability to move and control the earth and stone around him. In combat, Stonefist is a tough and durable controller who focuses on splitting up and engaging the party one at a time. He can take a flat, boring battlefield and turn it into a blasted rocky maze of a wasteland in only a few turns.